Introduction
This project is a physically-based, raymarched atmosphere simulation shader writen purely in GLSL that runs on the GPU. It supports a variety of features and visual effects such as rayleigh scattering, mie scattering, and aerial perspective.
It can be tested live over at Shadertoy right now, including the source code!
Features
- Physically Based (PBR)
- Rayleigh scattering
- Mie scattering
- Aerial perspective
- Realistic earth scattering coefficients
- "Uncharted 2" Tonemap